![]() ![]() ![]() ![]() Paste: You had great body diversity for squaddies in XCOM: Enemy Unknown, which was great to see. This was ingrained into the core game’s design and has acted as an organic catalyst, or example, for the entire studio. Even Civilization, from its earliest incarnations, is a game that embraces all cultures, allowing players to learn and experiment with them. Garth DeAngelis: I’m proud to work at a studio like Firaxis because there’s a culture of immense creativity and fun, but it’s fueled by a very mature, respectful mindset. Paste: Why is diversity important to Firaxis as a game studio? With XCOM 2 on the horizon in 2016, we chatted with Firaxis Senior Producer Garth DeAngelis about the developer’s continued commitment to accurate diversity in the series, as well as the larger industry conversation on the topic of diversity. Your squaddies can be from any country, have any background and, most importantly, are respectful and well crafted representations of the countries and cultures they hail from. Firaxis’ XCOM: Enemy Unknown is notable for many reasons, including the realistic diversity of your squad members. ![]()
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